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			 	GUNLOK PATCH 1 Readme


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About This Document: 

This document contains information about Gunlok Patch 1. If you have any questions, check to see if it is addressed here first.




INTRODUCTION

This is Gunlok Patch Version 1 dated 8 December 2000. Installing this Patch will take Gunlok up to version 1.1.

To find out which version of Gunlok you have installed look at the bottom right of Main Menu Screen. If you have version 1.1 already installed "v1.1" will be displayed in the bottom-left of the screen. If there is no version number displayed you have Gunlok version 1.0.




WHAT IS IN THE PATCH

The Patch contains enhancements to improve multiplayer games and to fix some bugs. These enhancements and bug fixes are described in more detail below.




CAUTIONS

If you are playing a multiplayer game, please make sure that all players have the same version. Multiplayer games will not work if any of the players have different versions.

Games saved with an earlier version of Gunlok are incompatible with this new version and will not load. Auto Saves from the start of a new level will still work.




INSTALLING THE PATCH

To install the patch, simply run the GunlokPatch_11.exe program. This will find your original version of Gunlok automatically.




NEW FEATURES AND ENHANCEMENTS

Giving Ammo
You can now select how much Ammo you give to other team members, so you do not have to give a complete clip. Tools Tips appear in the Upgrade Screen to show you how to do this.

Smarter shooting
When ordered to attack enemies your team members no longer waste ammo firing into any obstacles which block their line-of-sight.

Lobbing Grenades 
The Grenade arc has been increased to make it easier to lob grenades over walls and obstacles and fire downwards using the CTRL key aim-modifier.

Recon Mode
Extra information is displayed in Recon Mode indicating how many shots of your current weapon are needed to destroy an enemy.

Enemies
The Enemy Hearing Radius and Vision Cone graphics can now be toggled on or off. This is a redefinable control that is on Numpad Delete by default.

Upgrade Screen
Extra Tool Tips have been added for items to make it easier to use.

Converting Enemies
In all non co-operative multiplayer games Elint can convert Gun Turrets and some other enemies to your team. Use Elint's Interface Arm to convert.

Internet Games
The lag on Internet and LAN multiplayer games has been reduced. If you are experiencing problems while playing a multiplayer game, it may be because the bandwidth of your connection is not large enough for the amount of data that is being sent. This results in data packages arriving late or not being sent at all. To avoid this we have added an option called "Bandwidth Use" on the Game Preferences Menu which the game server can set. The lower you set this option, the less data will be sent and this should result in more fluid and responsive gameplay. Setting this option to low levels may result in some loss of some graphical elements since all non-essential messages have been removed.

Particle System
The particle effects have been improved.

Auto Crouch
In the Game Preferences Menu there is a new option, Auto Crouch. When this option is set On, crouched and hidden characters get up when told to move. When it is set Off, the characters stay crouched and do not move if told to move - you must uncrouch them first.

Scrap Piles
If you look closely at Scrap Piles you may see some roaches and flies. Only Scrap Piles containing useful items have roaches and flies.

Debriefing Screen
The Debriefing Screen has been updated to make the scoring system clearer.

Keyboard Controls
The Controls Menu has been updated by grouping functions together to make it easier to define your own keys.




BUG FIXES

All Load and Save Game problems have been fixed. Games saved with an earlier version of Gunlok are incompatible with this new version and will not load. Auto Saves from the start of a new level will still work.

Audio decoys now function correctly.

Fixed a bug where enemies sometimes became visible without their Hearing Circles and Vision Cones. 

Firing several flares no longer causes over-saturation of brightness. 

Fixed sound effects bugs that appeared on some cards.
 
Fixed a rare problem with enemies sometimes being teleported or invisible.  

Fixed bug where silos hit with EMP weapons continued to release enemies in some circumstances.




FOR FURTHER INFORMATION

For more information visit www.gunlok.com or www.rebellion.co.uk.




LEGAL NOTICES

This software product and the manual are copyrighted and all rights are reserved by Rebellion and are protected by the copyright laws that pertain to computer software. You may not copy the software except that you may make a single copy for backup purposes only. You may not loan, sell, rent, lease, give, sub-license, or otherwise transfer the software (or any copy) unless expressly permitted to do so by Rebellion. You may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or derive source code from, all or any portion of the software or anything incorporated therein or permit any third party to do so. Gunlok and the Rebellion logo are registered trademarks. 2000 AD, Hark, Elint, Frend, Maskelyn, Skaran, Cytox, Morger and Grubertech are trademarks.


Rebellion and Virgin would like to thank you for purchasing GUNLOK.

